The character looks really good and the footprints look really detailed and around perfect, great job!
starting to get the item + ui systems working
We have a mapper working on a demo map now
also crappy explorer written in ~2hrs for my console
and a client interpreter, plus some tweaks like argument names and bug fixes
You can set the density of BaseParts using https://developer.roblox.com/en-us/api-reference/property/BasePart/CustomPhysicalProperties
playing with my cutscene framework. just needs some sound effects and voice acting.
That’s great! Don’t think you even need voice acting there! You know exactly what he’s saying.
I know youtube videos are EW!! But if you would be so kind as to take a look at this epic progress, it would be much appreciated. I promise you will not be disappointed.
My core game systems are coming along!
yup it is pretty long but why kind of song is this anyway?
What’s that skybox you’re using?
I’m working on some ambient album using as many synth pads as possible, under the cover art of this:
Legit cool, nice album.
That looks like Unreal Engine bro. Nice work!
it’s a custom skybox I made
Are you using Inverse Kinematics, or is it all animations?
no IK, it’s a mix of authored and procedural animation