roblox might consider this “too bloody for little kids”
I already knew that. The main problem is that there’s something wrong with my aerodynamics simulation(probably).
@cowbear and I have spent the past several months working on a round-based game called ZOMG (Zombies Oh My God!). It’s a remake of a classic stickmasterluke game Deception Infection (for those of you who may have spent hours playing it years ago )!
We’re quickly approaching a release and I’ve been working on some of our icon/thumbnail assets as well as other assets to spread the word about our game pre-release.
If you’re interested, give the place a favorite. We’re putting some finishing touches into the game and hope to release within the next few weeks!
Im working on star wars game. Its 1946
Nice work! This kinda reminds me of that one roblox event a couple of years ago on christmas
More work, more sound
Are you going to smooth shade it?
Improvements to mounting attachments
Looking good . Assuming it uses a attachment on the rail and on the actual thing being attached?
The aimpart is fit in place (stuck to the optic attachment) and offset based on how far it is from the default aiming position
Oh, so basically just moving it forward by aimcf * CFrame.new(0,0,railPos)
? Pretty smart to be fair, would you mind if I used it for my fps game?
Code is code. People would call me insane if I tried to stop you.
local distance = (attachment.aimMarker.Position - weapon.receiver.aimPart.WorldPosition).Magnitude
attachment.aimMarker.weld.C0 = attachment.aimMarker.weld.C0 + Vector3.new(distance, 0, 0)
What are the song ids il credit you
Unfortunately, they’re commissioned work and off-limits for free use.
For a moment I thought that was an actual photograph…