Procedural generation :o
Elevator
Ooo, so is it like you have scripted objects, and people can build their own kinda “place”?
Ah yes, e l e v a t o r
Anyways really cool game, been looking at it for a while now!
Myself I’m currently working on a game I call “Edd” I recently finished the redesign of the character models and this is how it turned out
– Map
https://gyazo.com/5d917d9be290e236d3f1b549be43978d
https://gyazo.com/9a89900f88f389f19c4080f77dd039d0 - Old character design
Well, we’re all editing the same place. (and modifying of course) I can share it with you if you’d like to join!
haha I made an optical illusion by mistake
which way is it rotating?
EDIT:
If this goes over your head and you wanna experiment with sine waves yourself, here’s some sample code:
what the… HOW DID YOU DO THAT?
It’s actually really easy
x = sin(tick()+i)
Did you put the script in a gui? If yes, I’ll test it out
Whoa that’s actually really cool. I tried making one myself.
I figured out that if you divide or multiply the i it makes it look different
here
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UDim2.fromScale(0.5 + (math.sin(tick() + i * 2) / 2), i / dotAmount)
I think I’m obsessed with sine waves now
Working on patching dex aka dark dex that is an exploit that is injected in to core GUI.
Woah, that’s so cool! I’m so proud, and you say you’re new? Imagine what you would be a year in…
Wait, wait, wait, wait, wait- You’re telling me that’s roblox?!?!?! I cannot beleive that roblox is growing and getting more realistic so fast! Keep up the good work!
Planning on adding stuff in the open spaces, also getting rid of the desk for a shelf of books, and I want to fix the bed too… but it’s gonna be super dark in the actual game.
Update you when I’m done!
made this stone neighbourhood sign as a quick build. this was originally on @Mr_GrayyScale 's Project: Place but the scene in the image was made in my own personal place