You should learn/use blender instead of tinkercad (which I assume is what you’re using now), it’s more powerful.
How do you do this!? This looks really cool!
That’s super cool! How’d you achieve this effect??
I finally got a Twitter account! Check it out!
Twitter: Crazedbrick1 (@Crazedbrick1) / Twitter
Portfolio: Crazed | Mid Poly Builder - Collaboration / Portfolios - DevForum | Roblox
Place Link: Mellow Abode [RAR] - Roblox
Made this real-time clock that synchronizes with your time zone:
(pardon choppy film, as I said previously roblox video recorder isn’t very cash money)
Raytracing in Roblox Studio! Benchmarking results now so I can do a before/after when roblox enables some cool optimizations!
128 samples, 4 bounces, and 645,120,000 rays total!
that’s incredible! how long does it take to generate an image like this?
Currently experimenting with terrain generation, and was able to generate this amazing terrain. I am still trying to figure out why there are some holes in the map, since I have it so only blocks exposed to air show, but somehow some blocks still end up missing, but other than that, it works fine.
Randomly generated terrain:
Back from doing my project. Now, I’m working on this GIANT hallway of my Sapphire Caverns map for Flood Escape 2!
Learning terrain generation is such a satisfying experience. Went down a really long perlin rabbit hole in 2018 and I haven’t had that much fun developing in a while. Looks great man.
I used 12 clients to render this in 88 minutes.
Experimenting with perlin noise! I added noise to the ground and to my UI backgrounds
It’s a subtle effect, but you can see a pixelated perlin noise background on the UI frames.
UI fade and scale animations:
A fancy teleport transition:
And, last but not least, a new spawn platform:
I’ve recently been tinkering with some different synth sound design, orchestral layering, and mixing to get a more ethereal feel. Here’s a quick clip:
A big update on dat.GUI - A lightweight graphical user interface and controller library
- Allows custom controllers
gui.addCustom (name, {Frame, Color, OnRemove, Height})
- Added the
controller.help (text)
method
- Added the
gui.addLogo (assetId, height)
method
- Allows you to pin folders
- Allows to Move (Panels stick when being moved)
- Allows resizing
- Allows you to close
- Bug fixes in OptionController and ColorController
- Improved Scroll (works with Drag)
- Compatibility with touch devices (Mobile, Tablet)
- Visual and event capture improvements
Cool, so is this kind of like Azure Mines?
Yes, it’s like a 2D Azure Mines. There’s a lot of differences but they are similar.
That’s so cool, really like the aesthetic. Reminds of bomberman for SNES.
Could be really cool if you had bombs and needed to avoid them after they were deployed.