Furniture placement, room saving/loading, entirely revamped MessagingService API calls (more efficiently packed so I use less calls). Also cross-server DMs, inviting friends in different servers, and a bunch of other social features.
I’m going to be working on it a bit more like adjust the lighting and add more stuff to it. Such as more houses around, and more trees, flowers, etc… Along with trying to make a proper mountain.
With the DCO I’m working on, I decided to put it on hold for a bit since making too many stages was starting to give me a headache
Super cool that you’re able to do this, thanks for sharing. It motivates anyone who wants to create something similar and also shows that they can do it performantly.
I’m really hoping Roblox doesn’t can this idea on their platform roadmap. I’m also hoping that there’s a global ZIndex option so the object can be seen through walls like in your video.
If not, I’ll just have to manually create one like you did, it looks amazing btw!
25 parts per shelf, all thoroughly optimized as much as possible in terms of collision. The textures you see on the main beams are extremely compressed but still look great.
The texture itself is 436 bytes. One kilobyte (KB) is 1,000 bytes. The texture is ~3795x smaller than Roblox’s Launcher file.
Yeah, you’re right, and I have thought about that, but there’s so many lines of code to handle, I would rather let them fill my bar for right now, but I’ll take a look at the resources you suggested.
A few of my plugin’s sources are thousands of lines long. :/