I’m working on an obby game called- THE MUTATED OBBY
My progress is doing good, even though there’s a ton of work to do.
Concepts:
checkpoint decal:
game icon:
Stage concept (old):
new one soon
sneak peak clip:
I’m working on an obby game called- THE MUTATED OBBY
My progress is doing good, even though there’s a ton of work to do.
Concepts:
checkpoint decal:
game icon:
Stage concept (old):
new one soon
sneak peak clip:
Is this inspired/based on Habbo?
How long did that take? Also that is really amazing.
I started today, and I just finished it right now
(Library)
25 parts per shelf, all thoroughly optimized as much as possible in terms of collision. The textures you see on the main beams are extremely compressed but still look great.
The texture itself is 436 bytes. One kilobyte (KB) is 1,000 bytes. The texture is ~3795x smaller than Roblox’s Launcher file.
I am currently working on a game based on Seoul, South Korea.
The game is not completed yet.
Here is a picture of it:
Yeah, you’re right, and I have thought about that, but there’s so many lines of code to handle, I would rather let them fill my bar for right now, but I’ll take a look at the resources you suggested.
A few of my plugin’s sources are thousands of lines long. :/
I’m currently working on a game with a friend. It’s a simple obby game, but it’s going to be my very first game.
For some fun, I decided to import and script a fully functional TF2 mini-sentry!
Simply using sine waves! One for the X-axis and Y-axis to create a CFrame offset for the Camera:
Number = math.sin(tick() * Frequency) * Amplitude
I’m currently working on a heisting game.
It’s currently in the Beta stage. Here’s the link if you wanna check it out:
https://www.roblox.com/games/4806466787/Stealth-Blood-Money
If you need help you can send a message . I have already made a lot of obby’s, I do it for free.
How did you make all the different shapes and stuff and did you use union/negate?
Amazing.
It looks like they abused Archimedes 2 a bunch.