Oh yes! I was in your Place called “Mellow Abode” and the trend inspired me from there
Thats 100 dollars if you just buying it lol
Working on a story-driven horror game
Main asylum building (In-game it will be night and outside is still not finished)
First location (Protagonist’s house)
Here are three shots inside of the asylum
for a game
Now its easier to make the huge wacky curvy modern buildings
really basic touch placement system concept. long press to “pick up” furniture
might do so if i get the motivation to expand on the idea, ty for the feedback however, appreciate it!
Am honored to be the (2^6)th like
I actually made such plugin before. But I still just don’t have enough time to make it public ready.
Good job!
I have been working on 2 things:
Project #1:
Obby Virtual! [ALPHA]
Read the description on the forum.
Project #2:
GameVersion
GameVersion is an easy-to-use update log system using ModuleScripts. It is FAR from being done! (heck, I haven’t even started making it yet!)
prison life revamp be like: ^^^
“we have to go inside, there is just way too many infecteds’ here…”
In my opinion, there are too many games based on infections, as if that was the only way to make a game fun.
Why not try something more original? Maybe add a heavy weight to in-game puzzles, there aren’t many games about that. Some players enjoy challenges like the one you posted. Just an idea.
Anyway, have fun while doing what you want!
After 2 months of hard work, I have finished the modelling phase of my C96 Mauser Pistol. I will upload the whole project once I finish texturing to my Artstation page.
Highpoly (ZBrush)
Highpoly (Blender)
Blockout
I just finished updating my portfolio. Check it out!
https://devforum.roblox.com/t/mithrandir6440-original-music-compositions/1248147
Working on Strongest One (based on the game show Weakest Link) with @GamersInternational and @RobloxTitan4223. We’re almost done! Just needs a little bit of playtesting, feedback and bug fixes.
Trying to think of a way to create danmaku patterns that won’t break when SignalBehavior is set to deferred.