What are you working on currently? (2021)

Working on a new framework for fighting games, it runs on its own 60/second loop meaning I can do some frame data and other neat tricks!

– Basic attack, active frames from 18-30

– the Same attack but slowed down, I can change the speed of the attack, knockback, and everything on the fly, also shows the hitstop feature I made

as for the networking, attacks appear instant for the player, and it sends only the input over to the other player, which then interpolates through all of the attack’s frames on their end (it kinda simulates the frames that were “skipped” due to network lag)

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