Blender was used for this, I think. Either Blender or Maya or C4D.
Do you mean the blender guru tutorial on youtube?
try to add pillars, windows or different kinds of patterns to the walls (metal beams, triangular shapes).
I added the ability to load assets from memory when you hit a checkpoint. Like Halo 3 ODST.
I’m not sure if that’s new or not, because I don’t see anyone using it.
Do you have plans to release this? It’s super cool
Working on an open-source sword making module that helps with dual wielding, hit detection, trails, etc.
Anybody who’s interested can see the module and my progress on it here
I’d like to fix a few bugs with it then I may open source it.
Every day.
I am currently working on an airport game on Roblox!
I recently started working on an airport game, my friend helped a little bit with the building and I did some decorations, I am soon going to start working on the GFX for the airport icon and thumbnail. Here is how it looks so far:
Credits:
@Tesla_Roadst3r - Airport building design, we followed how it looks.
@XxIFlyCoderxX - Mostly helping on the builds!
@AviationSouthwest - Founder, scripter and builder.
Barrel
https://www.roblox.com/games/6949654617/Critter-Simulator-DEMO
A simulator with a scary twist…
Fun with tapestries! Edit: better file.
Incredible attention to detail, especially in the hair, clothing, face, and hands. I’m afraid to ask, but what’s the tri-count at for this so far?
No, mother! It’s just the northern lights!
Fence.
Made this procedural texture yesterday but forgot to upload. First time making textures and I like it!