Some updates on my mesh deformation character. Still haven’t started on combat but I did a lot of things to make movement neater. Also just experimenting with armor (surprisingly hard and annoying to make).
And probably not visible on this low quality video but I added ears, because it kinda looked cursed without them.
A bit ago, I finished a large japanese-style map for a sword fighting event. Here’s some pictures of it:
Super glad to have gotten back into building again after a bit of a hiatus!
Hoping to release my first game, Crystal Climb later this month. The player grabs crystals before they disappear and uses ones that match the color of pillars to raise them and get to the top before the other players.
I wish this project was near complete so I can see the amazing result, but it’s not. This is the west end of the bridge I have been working on, along with some lighting tweaks to the bridge.
Thats amazing! How did you do it? + Is this some sort of 2D Animation Plugin? Thats cool!
Hey there I am just wondering how you did that because in my game the intensity of the neon materiel is too high!
Currently working on an accurate AK 74m with interior.
I just started recently but heres what I’ve done so far
Handle
Dust Cover
Bolt Carrier with Gas Piston
Like I said, not much yet but hopefully I can finish this within 2-3 days.
Edit: I actually finished the gun within 1 long night, heres the finished render.
WIP build for the Roblox Architects building event!
Portfolio: Crazed | Proficient Mid Poly Builder
Twitter: Crazed (@Crazedbrick1)
I’m working on a Chat-Plugin called DevChat. It’s built with Roblox-TS and Roact.
Unfinished but I still really like it. I’ll be adding more graves, vegetation and a proper atmosphere/back cemetery fences soon.
Note; this is just the shop of my game, lol.
Decided to participate in the Imagination Challenge, here’s how the first submission looks like:
Made a game based on the game-play of Smash Bros., where you knock people out of view to gain points.
If you’re alone, you fight NPCs until someone joins!
Starting on another tutorial. I want to expand my skills by the end of the summer and thought low poly would be a good place to start
(sorry for poor quality)
Okay final update, with terrain it’s probably about 26,000 tris. Also uses MeshParts so if your computer can’t handle it, it’ll automatically reduce MeshPart quality and perform amazingly.
This looks really useful with the fact that you can react to chats.
Just adding more guis into my difficulty chart obby!
Edit. Dose anyone know how to add effects on checkpoints so when you touch them they react?