What are you working on currently? (2021)

I wish this project was near complete so I can see the amazing result, but it’s not. This is the west end of the bridge I have been working on, along with some lighting tweaks to the bridge.

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Thats amazing! How did you do it? + Is this some sort of 2D Animation Plugin? Thats cool!

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Hey there I am just wondering how you did that because in my game the intensity of the neon materiel is too high! :slight_smile:

Currently working on an accurate AK 74m with interior.

I just started recently but heres what I’ve done so far

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Dust Cover

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Bolt Carrier with Gas Piston


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Like I said, not much yet but hopefully I can finish this within 2-3 days.

Edit: I actually finished the gun within 1 long night, heres the finished render.

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WIP build for the Roblox Architects building event! :hammer:

Portfolio: Crazed | Proficient Mid Poly Builder

Twitter: Crazed (@Crazedbrick1)


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I’m working on a Chat-Plugin called DevChat. It’s built with Roblox-TS and Roact.

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Unfinished but I still really like it. I’ll be adding more graves, vegetation and a proper atmosphere/back cemetery fences soon.

Note; this is just the shop of my game, lol.

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Decided to participate in the Imagination Challenge, here’s how the first submission looks like:


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Dark swamp cemeteries are so much fun.

Tris count: 25k
(trying to get it down to 15-20k)

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Made a game based on the game-play of Smash Bros., where you knock people out of view to gain points.
If you’re alone, you fight NPCs until someone joins!

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Starting on another tutorial. I want to expand my skills by the end of the summer and thought low poly would be a good place to start

(sorry for poor quality)

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Okay final update, with terrain it’s probably about 26,000 tris. Also uses MeshParts so if your computer can’t handle it, it’ll automatically reduce MeshPart quality and perform amazingly.

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i made wellspring from octopath!

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This looks really useful with the fact that you can react to chats.

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Just adding more guis into my difficulty chart obby!
Capture for dev

Edit. Dose anyone know how to add effects on checkpoints so when you touch them they react?

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Currently working on a series of small low poly maps for an upcoming game.
Here is the japanese style one.

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Vertex Painting. If you have some knowledge with Blender you might know how to use this trick.

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Doing some fighting game guis. Heres some progress ive made

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Removed work for personal reasons, sorry.

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