What are you working on currently? (2021)

Just finished the jail for my prison game, already got most scripts done too, all thats left is the giant map that could take weeks to build…

and this is the rest of the map, and the buildings in background was just for testing scripts… Cant wait till I release…

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I love this, I wish I could be there!! You should add a rug, or a fluffy big pillow + like hot chocolate and a but more warm aesthetic atmosphere/lighting to the lamp/inside to combat the outside’s “soggyness”

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was looking a little bland so… I added a bridge

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made a neat little waypoints system, planning to use this with my map project (hence why the distance is in km)

looking for UI design tips pls

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Made these for a friend C:
As usual, modeled in blender and textured in substance painter.

Substance painter is so fun, I can’t believe I used to get scared of using it a few months ago.

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Presenting the concept of the KODAK borough! On the left you can see the size and placement of the districts of the KODAK borough and on the right you can see all the roads, highways and the bridges of the borough! Enjoy the view! :slight_smile:
To see more info about the game deveopment go here:

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Action figure go brrrr. Anyways things have not been so good recently but it’s fine now. Just a small update, gonna try finishing it before the end of the month.


!

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I am currently learning how to improve my skills in 3d modeling. These are some models that I made based on tutorials I watched.

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Looks like it has great potential!

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This is amazing, so proud of you for evolving into interiors.

Ive made it better :grinning_face_with_smiling_eyes:

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Wow! The pants look so good on there! Keep up the good work man!

1 Like

Currently working on a custom viewportframe backpack. Did this because the standard roblox backpack will not suffice for my project, and I dont want to upload hundreds of images for each possible tool combination. Supports keyboard and controller (and should support mobile but ive never tested it on my phone)

Controllers have the same feature as hitting both bumpers to deselect a tool, and wrapping around the backpack when selecting in a direction

Next to add is reordering of the hotbar.

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it’s really early into development, but I think that it has great potential to become a showcase of some sort

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I am currently working on a little gun showcase. I tried making it as best looking as possible. (and also realistic). The audio is messed up (it doubled) and I don’t have time to redo the entire video again. (Mild blood warning, blood is going to have an option to be turned off soon). Was inspired by @AK47xM16

It looks bad and jittery because OBS drops my FPS drastically.

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I’m currently working on a series of demos based around the use of sprites.

Here’s the first one..

Simple Roblox SCP Logo.

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:eyes:




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tiny lil grab head script

Char = workspace.ToldFable -- change ToldFable to your username
Char.Humanoid.RequiresNeck=false
tool=Instance.new("Tool")
for i,v in ipairs(Char:GetDescendants()) do
if v:IsA("Accessory") then
v.Parent=tool
end
end
Head=Char.Head
Head.Neck:Destroy()
Head.Name="Handle"
Head.Parent=tool
tool.Name=Char.Name.."'s head"
tool.Parent=Char
2 Likes