Roblox Servers:
A summary which shows up at the end of the fishing minigame + notification system (all with dynamic SFX)
A small environment scene =)
The video below is me removing a wall on the client side. Attempting to noclip.
Got around to forking and somewhat creating my own anticheat system. Completely serversided. Look at the output to see why I’m being rubberbanded.
Only thing I have yet to implement is moving parts. (FJ’s anticheat has this, but I’m working on creating my own)
This wouldn’t have been possible without FJ’s experimental anticheat. I suggest using it if you’re like me and don’t know anything about physics math.
Comparing to FJ’s anticheat, I managed to;
Thank you again FJ for releasing an amazing resource.
Your supposed to show what you made in studio not real life.
Jokes aside this is one of the most realistic and detailed build I’ve ever seen. Nice job
I just made a some location of the servers.
Maybe I’ll do the rest in the future, but for privacy reasons I don’t think I can share it.
My game is almost complete! Just a few more obstacles and a better lobby and I’m done!
https://gyazo.com/1d80808c183ab9e2e590e2546ad65152
To be honest servers are usually kept VERY clean for optimal cooling and performance. Maybe a few cobwebs. If there was rust I would be very worried because wherever there is rust there is water.
I’m developing a complete theme park game without a bit of scipt.
Everything is driven by Roblox physics, not even a GUI or a loading screen code added, it’s absolutely scriptless.
Many steps ahead, music is not finished, I can’t decide which daypart would be the best (day or night) etc. Dozens of new ideas are in line, but finally, I’ve published it today.
I really wonder if anyone is interested in such an experience, making Roblox physics objects are a great fun
Now the next step is a single-player “showdown” version where some tools will be available and the tricky objects / hinges / joints will be visible or semi-visible.
Any feedback is welcome!
https://www.roblox.com/games/7225176769/Scriptless-Park-Original
I know this is a super late response, but I feel like it depends on the theme of the map. For example when I make caves and there’s no grass or anything I prefer part terrain. However when its a theme such as grasslands or something like that I prefer Advanced. Another thing you need to keep in mind is if its a cliff that’s going to be climbable from for example ramps. It would be super annoying to have the advanced terrain for that as well.
Edit:
Here is an example of what I meant with the ramps… This is just part of a map I’m making for my new game.
I made a replica of Roblox’s amazingly advanced and completely impenetrable security system in just 500 parts using Roblox Studio.
UPDATED
Real aircraft
My aircraft
Just kidding, probably top of the line but apparently not enough!
I have been working on a Dragon Ball Z game with friends and a group of developers. I have also been trying to improve my designs and GFX overall.
Just released a public Alpha of RoPlay!
Players can play more than 800 of the best games and experiences on Roblox, earn rewards, customize their character, play minigames, play with toys / gear items, and grab virtual food with friends.
If anyone would like to check it out, I would love to hear your feedback!
I’m still working on this! Although I took a bit of a hiatus for a while I’ve been working on it recently and have now finished all 9 of the starting survivor’s abilities along with fully completing the abilities/attacks of the first killer! (Still lot of placeholders though.)