Dusk – wait, hang on Operatik, why are there so many Dusk(s) from you? Well, just because I was trying to make something sound good, I gradually improved over time… and old files somehow vanishes. Despite that it’s in E major, there’s so little room of cheese and almost felt like C# minor.
This looks amazing! I love how much effort you put into the detail of the car, it really makes everywhere you look intriguing and polished!
That is one advanced game right there! Look forward to playing it!
Nice list of victories this week!
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Customized NPC chat. Oh, and I suppose I made my first NPC!
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Working horse and cart, working horseback riding avatar! (that’s a custom flame emitter there too)
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Bugs squashed, and all existing code updated for horseback riding.
More substance painter stuff. I modeled this “Futomata” Japanese Yari in Blender, and then textured in some details in Substance Painter! This particular one has a “notare” hamon temper line.
Building another showcase!
Currently working on a Police Simulator game!
I made this functional ATV like thing for a project I’m working on. I also have been learning alot about Animation, as I plan to be an animator for my friends’ project.
Here’s some screenshots from a castle I’ve been working on. Not used to building realistic stuff but I thought it turned out good so far.
Made a custom camera system from scratch. What do you think?
Wow that looks great. Something like that would’ve taken me time to build…great work as always.
its more real and gives more depth to the scene, so i like it.
I just do it for fun i guess lol