I’ve been working on studio for a while, just wasn’t really showing the progress of what was I doing so far.
But something’s better than nothing, at least.
Anyways :V
made in 1 hour
Multi-Rifle
The legs would have vertical grain. Inset them a little more too, to benefit from natural shading. Looks great!
first screenshot (one of the last posts from WAYWOC 2020)
current progress:
i’m over halfway done now, and it’s finally getting to the point where i can do massive portions of each part of the map in a single day without exhausting myself. perhaps i could finish this in the next month, after nearly 10 months of work off and on
i’m really excited because after i finish the terrain i can finally do fun worldbuilding-type things with this that isn’t just copying a reference and plotting stuff on a grid
I am doing art because I am a bored artist with random inspiration from things that should no be inspiring
Image:
You should increase contrast and shadows
I added some saturation, increased contrast, and played around with curves, see the difference it makes?
Random keylimba thing I made, it sounds cool at the end
I used my CCDIK module and @iGottic procedural animation method. I guess I’ll open source it since the one for R15 is open sourced as well.
Never in my life have I ever seen such a realistic gun model and texture
I kind of like mine better, since this one makes it look dark even though its bright, and rocks aren’t that dark. Well the type of rocks that exist here.
Anyways I updated it by making it a little bit more blue
an absolute whippage