What are you working on currently? (2021)

yes I’ve actually been starting it this weekend, mostly brainstorming and continuing to build up / add to my framework

I’ve just finished animating the unarmed moveset and starting to implement it into the game. each moveset is about 12 animations (light attacks, heavy attacks, aerials, etc)

I’m aiming to get really smooth, instant, and combo-friendly combat, with a high skill ceiling for more skilled players to keep improving

I’m mixing elements of different games with my own ideas, for example this game will have blocking, aerial spot dodging, perfect blocks, and parrying

As far as hit detection goes I’m going to be using a mixture of things, but RaycastHitbox will be the most used one since it’s by far the most accurate. For some moves though, if I have to, I’ll definitely sacrifice accuracy to accomplish something that feels better, because in the end thats what matters most to the player