For the Emperor again
it can also be driven
Have you been starting on the combat?? This already looks really good with the animations and such. If you have or have not started what type of thing will use to detect touches and stuff (raycasting/region3/magnitude/or other)??
Near the end of Summer I began working on an RPG that has a top-down perspective and a destructable world made out of tiles.
I stopped developing it several months ago because:
Pleaseā¦ if you know how to optimize UI maps please tell me. Iām wondering if I should remove the map and minimap altogether and instead use a compass.
I leave a lot of things unfinished, but, unless I have a better idea, I probably wonāt forget about this one.
ā¦okay, maybe I should finish that swordfighter AI. No promises.
Sigs for robloxvr
yes Iāve actually been starting it this weekend, mostly brainstorming and continuing to build up / add to my framework
Iāve just finished animating the unarmed moveset and starting to implement it into the game. each moveset is about 12 animations (light attacks, heavy attacks, aerials, etc)
Iām aiming to get really smooth, instant, and combo-friendly combat, with a high skill ceiling for more skilled players to keep improving
Iām mixing elements of different games with my own ideas, for example this game will have blocking, aerial spot dodging, perfect blocks, and parrying
As far as hit detection goes Iām going to be using a mixture of things, but RaycastHitbox will be the most used one since itās by far the most accurate. For some moves though, if I have to, Iāll definitely sacrifice accuracy to accomplish something that feels better, because in the end thats what matters most to the player
No offence and all, but those humans look horrifying. Though I couldnāt create something like that.
This is her second form, and her armorās first form (aka placeholder). She will probably undergo one more overhaul before I launch, as I prepare several character options (and armor choices) for the players, but the 3:1 chibi humans that blink will stay. Meanwhile, Iām honing my skills!
Iām not sure what I was expectingā¦ but I wasnāt expecting that. Great job!
(Regarding my Tachi (top picture) lol)
I am still in the process of REVAMPING my old Tachi model so it is more optimized and better suited for use as a showcase model in a portfolio!
The first one Iāll be optimizing and texturing will probably be this one here based on a more modern reiteration (Early-ish Edo period?).
(Edit: Wrong wording)
thanks, yes I use Blender for all Objekts
That looks insane! Iām a modeler myself and I havenāt been able to model detailed things like that!
Good job my friend, youāll be an amazing modeler for the community one day!
I have made tons of hit systems during this year but I feel like you should also have a variety of systems since you can determine which one is the best for you because sometimes raycast or not it. But if you need help just ask me since I have worked with region3,raycasts,.touched,magnitude and many more!
TIL you can use expressions when resizing parts in Roblox Studio similar to other programs. This also works with Position and Orientation, probably alongside with many other properties.
also mini progress report. my largest city so far, around 110k people. rn iām working on a (hopefully) multi-million city though
The Bridge (from Hypixel) In Roblox.
Iām expecting to finish the game before November. Everything you see here is completely made by me, as a solo developer. I mode, build, code, and more.
EDIT: The models of the tools were heavily inspired by minecraft
WHAT.
JUST.
HAPPENED!?!
mind BLOWN
Nice winstreek you got there.
Also Iāve noticed that some UI elements arenāt positioned correctly. Other than that, nice game.