I’ve just open-sourced another of my very old places. Hopefully it can help someone learn.
Perlin generation is the foundation for Minecraft type terrain (theirs also uses wormholes and other algorithms).
This code is from 2017-2018, it probably has deprecated calls.
Currently working on a cartoon themed obstacle course game. I have put a lot of work into over the years, but the full version of the game is dropping in December so I thought I’d share
Do you know of any good photo editing software’s?
That’s a crazebrick1 build alright.
- Good color scheme
Started my component journey by using Fusion and I think it came out pretty nicely. Added a blur to the UI because why not
Dang… how did you manage to blur the background with GUI on it? The only way to blur (that I know of) is with the BlurEffect, which covers the entire screen.
Sorry for the late response but thats super good. Just curious tho… What like music production program do you use? Or whatever you would call it lol.
It’s called a digital audio workstation (DAW). The most common ones are FL Studio and Ableton to my knowledge but they cost money. I recommend Audiotool and GarageBand if you’re low on budget.
this is why we need real time reflections and/or cubemaps
Large procedurally generated planets that you can walk on
Hey, I would like to download fusion, but its very weird… the website I mean, when I want to download
U must use R15 character with some accessories or skinned meshes.
Lower depth of feild. Player can’t enjoy the scenery.
Doing a Voice Acting for Upcoming Experience on Roblox Base on Toy Story The Movie.
Stay Tune, I might Show some Sneak Peeks.
did you know they add more detailed noise layers on top of that to make the terrain look more realistic?