Started drawing sprites again
I might be better at this than I thought.
Started drawing sprites again
I might be better at this than I thought.
Been working on a Juke’s Towers of Hell, check it out fan-game called Ryan’s Terribly Treacherous Towers in RetroStudio
It’s been a fun and wild ride so far, and it’s even featured! It has a nice community for a tower game too. I can’t wait to see what happens for the future of this game!
If you want to play it, the ID is 354425630_1
Or you could just look on the first page of featured, whatever floats your boat.
I also made this really basic tree in Blender. (just for some fun)
I created another tree with the same textures (for fun too!)
aaa more progress on 2d fighter side project
unarmed nair + sair done
+hitting someone in the air cancels grav and keeps them in that pos now so u can do air combos
knockback bugs fixed (values still not adjusted right at all tho they still just demo values)
i will the map is for a game the theme is fantasy and pirate things
I’ve just open-sourced another of my very old places. Hopefully it can help someone learn.
Perlin generation is the foundation for Minecraft type terrain (theirs also uses wormholes and other algorithms).
This code is from 2017-2018, it probably has deprecated calls.
OPEN SOURCE: https://www.roblox.com/games/1084421511/OPEN-SOURCE-Perlin-Noise-Showcase
Currently working on a cartoon themed obstacle course game. I have put a lot of work into over the years, but the full version of the game is dropping in December so I thought I’d share
Do you know of any good photo editing software’s?
That’s a crazebrick1 build alright.
Started my component journey by using Fusion and I think it came out pretty nicely. Added a blur to the UI because why not
@Dawgcool13 A magician never reveals his secrets
Just kidding, read How to make UI Gaussian Blur (Depth of Field)
Dang… how did you manage to blur the background with GUI on it? The only way to blur (that I know of) is with the BlurEffect, which covers the entire screen.
Sorry for the late response but thats super good. Just curious tho… What like music production program do you use? Or whatever you would call it lol.
It’s called a digital audio workstation (DAW). The most common ones are FL Studio and Ableton to my knowledge but they cost money. I recommend Audiotool and GarageBand if you’re low on budget.
this is why we need real time reflections and/or cubemaps
Large procedurally generated planets that you can walk on