Wasn’t sure if this is better posted here or as a helpful resource. For anyone who wants it, I’ve just open-sourced my old skill based movement systems based on Quake and strafing. Hopefully someone can find it useful.
I highly recommend making a map with content rather than making a large map. Players don’t want to spent most of their time getting from point A to B instead of actually playing the game.
the wild west has a pretty large map, at least 5k by 5k, but since it has means of transport and different things to do at different places, it might sometimes be fun to travel! maybe if he add like ways to travel?
It’s been a fun and wild ride so far, and it’s even featured! It has a nice community for a tower game too. I can’t wait to see what happens for the future of this game!
Currently working on a cartoon themed obstacle course game. I have put a lot of work into over the years, but the full version of the game is dropping in December so I thought I’d share
Dang… how did you manage to blur the background with GUI on it? The only way to blur (that I know of) is with the BlurEffect, which covers the entire screen.