What are you working on currently? (2021)

environmentdiffusescale 1 + atmosphere + compatibility lighting + nighttime = aesthetic

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A 2D fighting game based on Undertale. (Yeah yeah, boring right?) Just me and a friend working on it, too. (Friend knows how to code)

So far, good progress has been made and I can’t wait to start readying this game up for public play! Currently just getting loading screens done, some research about characters from the game, all the boring stuff. Character Movesets come next! (And I can’t wait to work on them!!!)

Overall, very excited to finish the project and get the final product out there!
Here’s something I can at least show off. One of the stages that will most definitely be in the full release!

(Yeah, I made it all myself. Even the spade! Actually, the spade took the longest out of the entire map to create.)

I hope everyone’s enjoying themselves this year! (Early) Happy Halloween!

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Been playing around with Custom Proximity Prompts for the first time!

Still learning Lua, so scripting it was outside my comfort zone. But hey! At least it pops up… (no implementation for it just yet)

I’m mainly a UI/GFX artist, but I would love to develop my skills in User Experience (UX) and Front-end programming side of things!

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I’m working on a bedroom with a walk-in closet for my showcase.

Portfolio: Crazed | Experienced Builder

Twitter: @Crazedbrick1

Place Link: Industrial Apartment


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This is really nice, I love the colors/lighting.

Seeing stuff like this makes me want to get back into building again. Maybe one day…

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I’ve started drawing sprites from scratch in GIMP
Don’t have much to show for it yet, but here’s an example:

StarIconTemplate

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I remade Carnage

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a very big map the size is 15k by 15k this gonna take me some months to finish ):

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Nothing much, mainly just improving and learning. Here are just a few things I’ve made. :slight_smile:



None of these places are visitable at the moment, but once they are, I’ll add them to my profile.

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Working on a showcase, I’m not too happy with the results so far, but I guess I gotta finish it first :woman_shrugging:

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What Im Working On

This Was Made On My Alt


Halloween Update Logo For This Game

Halloween Logo, Where it says time to. It is supposed to look like a ghost.

Made On My Main



If You Wanted To Help Me Out
The Donate Game - Roblox

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Wasn’t sure if this is better posted here or as a helpful resource. For anyone who wants it, I’ve just open-sourced my old skill based movement systems based on Quake and strafing. Hopefully someone can find it useful.

Code is old and likely very deprecated. Find it here: https://www.roblox.com/games/1108213240/OPEN-SOURCE-RoQuake-V1-Demo

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:tv:



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I highly recommend making a map with content rather than making a large map. Players don’t want to spent most of their time getting from point A to B instead of actually playing the game.

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the wild west has a pretty large map, at least 5k by 5k, but since it has means of transport and different things to do at different places, it might sometimes be fun to travel! maybe if he add like ways to travel?

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Started drawing sprites again

spr_player_left
spr_player_neutral
spr_player_right

I might be better at this than I thought.

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Working on making a non buggy tank

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I’m just working on my 3D modelling skills in blender.
light post
giant light post
ruler


sword
blade4 good
and texturing.

:smiley:

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