I made a tree.
I would love some feedback!
Trees - the must underrated thing to build
i literally LOVE THE AMBIENT!! this is amazing, keep it up, but we need custom character mesh. the robloxian guys don’t fit in
continuing to work on UI
+viewports to display when a character is offscreen (properly moves with the character offscreen and is clamped as well)
+smooth movement on the viewports (lerping in, and to the sides/up)
+player damage cards now go semi transparent when an offscreen viewport is overlapping it (for better visibility but not to completely make it so that u can’t see it)
Working on a melee combat game similar to For Honor.
Oh wow that’s really really cool
Is that MIG 21? Nice work. Try to make new jets.
It doesn’t look too great as of right now, but recently I’ve been working on a little oil plant for my experience.
Knuckleball shot free kick
Curveball
Small sign for my cafe comm
stronger Versions for fun
Just released a new UI library!
Fighting game:
srry idk why video keep glitched
New update:
The tree looks very unnatural. The trunk has no rotational variance and the tiny twigs on the side should not be holding up all of those leaves.
Do you think I should add more branches or make them thicker?
To answer your question specifically, thicker outside branches and remove the trunk/center branch after the split. Make additional splits to bring branches back to the center.
This example is obviously too detailed for Roblox (24k triangles, Blender add-on sapling tree generator). The point is all those new branches want somewhere to grow, so they squeeze out a middle branch.
This tree reminds me of Lumber Tycoon 2. It’s certainly as low poly as you can go. unless you have a game need for that low poly, I might recommend going up to at least a hexagonal branch, with smaller, and more leaf groups.