To answer your question specifically, thicker outside branches and remove the trunk/center branch after the split. Make additional splits to bring branches back to the center.
This example is obviously too detailed for Roblox (24k triangles, Blender add-on sapling tree generator). The point is all those new branches want somewhere to grow, so they squeeze out a middle branch.
This tree reminds me of Lumber Tycoon 2. It’s certainly as low poly as you can go. unless you have a game need for that low poly, I might recommend going up to at least a hexagonal branch, with smaller, and more leaf groups.
Add more branches with more branches that branch off (lotta branches) and make them thicker. I think gapfilling the blocks to make it look connected would look nice.
+more camera polishing
+kill zones (placeholders right now dont take the current zones seriously)
+death effects and sounds
+smooth respawn sounds, transition and respawn trail vfx (respawn trail also changes to player color which is shown in the UI at the bottom)
+offscreen UI finished (shows player in viewport)
+UI smoothly lerps to player position off screen and arrow points to position off screen
offscreen UI also works with dummies but i didnt finish that part yet so its not shown in this video
also if a sound cuts off or didnt play that just means it didnt load in/was delayed so dw about that
I recently started seriously learning to script, so that’s basically that is what I’m working on. I don’t have any games done, so I can’t show anything… but my goal is to change that.
I live in Canada and most of the time went to Montreal’s airport, and while this is a replica of Toronto’s, it still gives off the same vibe, good job!
Looks similar to the old Lost Gas Station, hopefully this is like the upgraded version of Lost (Version 2) eitherway, keep up the good work Solter and remove the stupid phone verification from the Discord.