What are you working on currently? (2021)

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Is that MIG 21? Nice work. Try to make new jets.

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It doesn’t look too great as of right now, but recently I’ve been working on a little oil plant for my experience.

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Knuckleball shot free kick :soccer: :arrow_right_hook: :arrow_heading_down: :arrow_heading_up: :arrow_lower_left: :arrow_lower_right: :arrow_right:

Curveball :arrow_right: :arrow_heading_up:

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:sunglasses:

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Small sign for my cafe comm

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stronger Versions for fun

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Just released a new UI library!

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Fighting game:

srry idk why video keep glitched

New update:

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The tree looks very unnatural. The trunk has no rotational variance and the tiny twigs on the side should not be holding up all of those leaves.

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Do you think I should add more branches or make them thicker? :smiley:

To answer your question specifically, thicker outside branches and remove the trunk/center branch after the split. Make additional splits to bring branches back to the center.

This example is obviously too detailed for Roblox (24k triangles, Blender add-on sapling tree generator). The point is all those new branches want somewhere to grow, so they squeeze out a middle branch.

This tree reminds me of Lumber Tycoon 2. It’s certainly as low poly as you can go. unless you have a game need for that low poly, I might recommend going up to at least a hexagonal branch, with smaller, and more leaf groups.

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Adding details in missing areas…



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Wow, that looks great keep it up

2D animation… in Roblox.

EDIT: whoops, forgot to post “proof” of it actually being made in roblox

this is really just an extra video of me testing the rig

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Add more branches with more branches that branch off (lotta branches) and make them thicker. I think gapfilling the blocks to make it look connected would look nice.

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The land of shadows showcase…

(There is more to it, but that stuff is unfinished and moved under the map)

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(probably) everything new

+more camera polishing
+kill zones (placeholders right now dont take the current zones seriously)
+death effects and sounds
+smooth respawn sounds, transition and respawn trail vfx (respawn trail also changes to player color which is shown in the UI at the bottom)
+offscreen UI finished (shows player in viewport)
+UI smoothly lerps to player position off screen and arrow points to position off screen

offscreen UI also works with dummies but i didnt finish that part yet so its not shown in this video

also if a sound cuts off or didnt play that just means it didnt load in/was delayed so dw about that

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I recently started seriously learning to script, so that’s basically that is what I’m working on. I don’t have any games done, so I can’t show anything… but my goal is to change that.

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A new update for my fighting game:

Only take:

  • 2 script (one server, one local)
    image

- - too lazy to merge 2 script - -

  • image

  • 3 remote event (for 3 hitbox)
    image

  • 3 hitbox (my sword is 3 hitbox)
    image

Planning to add effect (hardest part ig)

10 Likes