What are you working on currently? (2021)

Working on volcanic eruptions on real world terrain


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Bleuzinc homestore christmas edition

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Happy Custom Materials day!!


Donation board




Linktree: THULiCORE | Linktree

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Haven’t posted in a minute but a sculpt I’m working on


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I’ve just been working on a mining game! https://www.roblox.com/games/5560181937/Drill-Under-the-Ground#!/game-instances

One of the things I recently finished was a wiring system! I’m really proud of this even though it took embarrassingly long to make.

Currently I’m working on a Christmas event. It’s not much, but I built this Santa NPC. I thought it was pretty funny.
image

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just finish copying FAL 50.63
(the gun may have many differences am just copying)

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I thought it would be a fun challenge to see if I could recreate the procedural terrain generation of the roblox game Eclipsis by FFTL for fun using the procedural generation “framework” I’ve created, since I think their terrain is cool and will pose a good challenge for me, since I like making procedurally generated things.

Got the basic shape down aswell as a small terrain feature added, aswell as a depth first search algorithm for island detection, which will be used for more features for the terrain in the future.
skWBnfNmYU


Editing this post afterwards because I just ran into a hilarious bug that occurs when I abort terrain generation before its done… island detection completely freaks out

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testing w/ new custom materials :eyes:

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Gorgeous! Looks like a million triangles! Lol

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Oop, heres an updated one…

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Working on a resource for GFX artist.

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No low poly this time



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True surface reflections in roblox which uses real-time raytracing.

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just finished a copy of g3

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(Not Finished)





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render


Working on some viewport pathtracing improvements

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City on Alderaan


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