What are you working on currently? (2021)

Happy cake day! I noticed that the gunpowder packet clipped through the barrel during the reloading process.

That’s awesome! It reminds me of the game Teardown.

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I’ve made this I guess… peter griffin

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Infinite Cave Terrain!
I wrote a longer post about it here, and you can check the demo out for yourself, but I figured I’d share a few screenshots in this thread:

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Concept logo for Perilous Portals

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This castle thingy based off a video game map . I’m not usually devoted to building one game but this was fun!

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That reminds me of black site zeta

Working on a place to showcase all of my flood escape 2 tanks I made. Anything here looks empty, but I will give it a try to fill up!


Not a big fan of this lighting I did. I don’t really like it.

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Intro cinematic I made for my dark fantasy action RPG

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you need a space after the aswell at 0:50.

Correction:As well

A lobby for @FxllenCode’s game.

Portfolio: Crazed | Mid Poly Builder For Hire - Collaboration / Portfolios - DevForum | Roblox

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I made a simulator map

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Huge theatre room for the map.

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That looks pretty good to be honest!

Wavy!:


This is a Sextic-Bezier curve, meaning that there are 6 points that determines how the line is drawn, took around 9 hours because I have never worked with Beziers and draggers before so I ran into problems 24/7.

Insanely big thanks to @Sentross for helping me solve some math problems for… 5 hours

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currently working on a ACS map (as training map) and a Belgian Army Academy (Basically a Rescue team of the Belgian Navy Called Koksijde Rescue)


A belgian F-16


Belgian Sea king (skinning it)


And the Belgian Navy flag

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Practicing my ui’s…Cuz I’m bored :neutral_face:

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compilation with xekami

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I’m working on learning scripting :slight_smile:

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God those build animations are so satisfying haha
great work :+1: