messing around
made some pixel/lego/rainbow rain
probably won’t use it for anything
feel free to mess with it urself
Username = "ToldFable" -- change this to ur username
Debris = game:GetService("Debris")
range = 10
height = 15
local TweenService = game:GetService("TweenService")
function tween(part)
local goal = {}
goal.Size = Vector3.new(.5, 1.5, .5)
goal.Color = BrickColor.Random().Color
local tweenInfo = TweenInfo.new(.5)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
end
while wait(.1) do
for i=1,25 do
p=Instance.new("Part",workspace)
p.BrickColor = BrickColor.Random()
p.CFrame = workspace[Username].HumanoidRootPart.CFrame
*CFrame.new(math.random(-range,range),height,math.random(-range,range))
p.Size=Vector3.new(2.5,1,2.5)
p.CanCollide = false
p.Touched:Connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum and hit.Parent.Name~=Username then
hum.Health -= 1
end
end)
tween(p)
Debris:AddItem(p,1)
end
end
custom language prompt
Fina added sounds and other stuff, really makes a difference. Unfortunately the explosions are still incomplete guess that’s next on the list.
Edit: Sorry if it’s too loud as well.
Credits to FE Gun kit Edited version for the sounds and particles
I was creating a game but i stopped bc my pc he’s not strong.
With parts, and some meshes
I’m still trying to clean the entire cam up with some unique crosshair relations to movement, buts its coming together nicely.
Wow! That looks amazing! Are you making it for a game?
The most likely method he used would be by making triangular parts arranged to make the cloth shape that are held together with constraints that let the triangles rotate on a single axis
Been working on this bad boy today. I’d say it’s done apart from texturing (which I suck at )
Reminds me of TRON: Legacy! That’s awesome, keep it up!