Made the emoji.
Deep fried flushed emoji
will this map be open as a game?
They are created by Roblox himself, there is no problem in using them
That’s an amazing building style, it reminds me of epic minigames, applause.
You aren’t the only one talking about this tbh, and its an FE2 map which I making to celebrate 3 years of being in map building.
Congratulations with the jubilee!
Awesome job. This looks beyond amazing I’m so impressed the quality of it is just amazing as well.
Great job! Gives me some death run lobby vibes for some reason haha.
oh my god, that looks amazing!
how are your textures so high res and what lighting settings are you using?
t e l l m e a l l y o u r s e c r e t s
Been working on this character with mesh deformation. For anyone interested, this is a private project for now but I will publish it after I’m done with the basic mechanics. Can’t promise much since it’s just a passion project.
Woah! That looks great. For some reason, I can picture playing an FPS round in that game haha! But seriously, that looks awesome!
That’s so cursed, but in a good way…
Now make it dance.
Currently I’m just figuring out how this should work since there isn’t much built-in support for it. My next problem is trying to put clothes on it, just doesn’t want to work. (Although I did manage to put the eyes on, which is a separate object, so it should technically be possible.)
Edit: Now with pants included!
Special thanks to SillyMeTimbers for the help
Ah, I see. But keep trying don’t give up, because you have gotten so far on that I wish you the best of luck!
Lofty goals my friend. Good luck though.
That looks so amazing! It’s so realistic looking too.
I assume you used blender right? How long did it take you?
It is possible to put clothing on mesh deformation as I have that functional on my game
To do it you need to import the clothing with a version of the rig, It’ll then get attached by a Motor6
If It is classified as the same rig It should automatically follow the main joints deforming with the rest of the body. It will also automatically put itself into its proper position. Just make sure you have it scaled property upon import.