I’m guessing it’s either stereotypical scotland or britain.
you’ve got the right idea, as far as the topography goes at least. it isn’t the UK though
I know that. I was just saying
Note that neon green items are ViewPort Frames
Any constructive feedback for these UI-prototypes I’m putting together for an RPG game? My intention with these is to present them to a UI designer down the road so they can redo them in a more RPG-esque fashion; but I’d like to give them as much to work with as possible. Any tips to help improve my own UI design abilities are appreciated too!
They’re all going in my portfolio, can I sleep now?
(Mainly R15 cause I showed some R6 earlier)
You can find my twitter here, I upload stuff there first.
Waiting for you to hire me…
A futuristic hallways and a working presurize thing.
Well, yes just of my name rather.
I’m wrapping up development for my first game, Arcade Life. Just finished building up a secondary area for if I feel compelled to update the game after release.
TechnologyClaw Inc.™ official production… Gaming Setup. Including a drawing pad. (No, TechClaw Inc.™ isn’t a real company, just a fictional company. Lol)
What a great worth it to waste a space of my 2GB ram PC!
A closer look at redesigned interior desktop if you want:
Use Archimedes 2 to create the towers, or blender.
Very nice though!
Very cool, though maybe increase the size of his face! Great Work!
Sincerely, Slop
made a short song, testing out some new instruments.
https://soundcloud.com/musicbyeo/wonderous
Working on a small blocky map!
Love the ambience already. I’d like to know how you handled the neon lighting so well. I don’t remember emission materials being able to do that.
A little bit of edgy UGC concepts, just a bit
Twitter link → https://twitter.com/0Luka07/status/1383047408284733443