Small castle
I worked some more on my software renderer. And it’s finally sort of done!
Now there’s clipping, obj loader, a depth buffer, and better drawing.
Also, you can take look at my code! Just note that most of it are written in either a rushing or sleep-deprived state.
Looks cool, however is the geometry final? because it seems you have a lot of very unoptimised subdivisions, mostly around to cockpit of the car. Apart from that, the overall shape and textures look great
I’m working on a reactor core game, Here is a sneak peek:
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Update list
6/18/2021
- Added Coolant
- Added Heat/Cool Detector
- (A while later) Fixed Heat/Cool Detector, Should display numbers properly instead of divided by 10.
- Added extendable bridge!
- Other things…
6/19/2021
- Fixed door!
7/7/2021
- Big revamp! check my latest post!
the terrain could be a little bit smoother dont you think in the last pic
The terrain is not completely finished, that’s why it looks like this
Your builds never fail to impress.
And thing is made!
rip
awgh that thingy looks sick!!!
Next you need to make a lawnmower
What do you use to make your roads? They are super smooth, something you’d see out of a @TrustMeImRussian build.
Cool build! Really nailed the roof tiles, which I struggle at sometimes. Windows are a bit big and are turned off in the middle of the day though (inhabitants must be heavy sleepers ). One can only hope the RoTisserie is not installed in this house…
New avenue built in the neighborhood, more cars, details, some more apartments, half of the map is finished, Metro Updated
Very happy with this progress
Actually I always do my roads in the normal way, I mean, without any plugin it is very easy to do if you practice making your own curves.
Cool! Do you just rotate and move?
Exactly, I just use rotation and move to where the street direction goes