The ability for the AI to fight anyone, not just players
The ability for the AI to fight multiple people at once
Jumping and spinning around someone when attacking
And started using Random.new() instead of math.random()
For easy AI, they are pretty good at swordfighting.
edit: There was a bug in the last version where the AI would stand on other people’s heads and where the AI would never leave the attack state. I fixed it in this version.
yeah, it’s still most strongly associated with germany, and a big no-no on roblox…
and probably the devforum if someone got a bee in their bonnet and complained about it
You can also make it bicubic or “bicosine” if you want.
Again, I have no clue if this even works properly, I only did one test, where I already knew the correct value in my head and tested it to see if it would output the correct value with the inputs I had in mind. Please correct me if you notice any mistakes that I may have made.
And here is where I got the bilinear interpolation function from
I’ve scrapped my old FPS project to start working on a much better framework. Almost a week and I’ve made a lot of progress so far. I was stuck on the viewmodel system for like 2 whole months before I scrapped that lmao
First person viewmodel system, third person holstering, server security and replication to other players is done. Looking great so far.
(this was an old recording, ignore the fact that the bolt doesn’t go back, I fixed that later)
I’ll be expanding the system with more and more features over time.