Different details like some gates
More Nature at the top
Very Happy with this map
I made a script that will visually show you the total velocity of a part. It goes in ServerScriptService.
function Reset()
for _, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") then
local velocity = math.abs(v.AssemblyLinearVelocity.X) + math.abs(v.AssemblyLinearVelocity.Y) + math.abs(v.AssemblyLinearVelocity.Z)
if velocity < 1 then
v.BrickColor = BrickColor.new("Earth green")
elseif velocity >= 1 and velocity < 10 then
v.BrickColor = BrickColor.new("Forest green")
elseif velocity >= 10 and velocity < 25 then
v.BrickColor = BrickColor.new("Br. yellowish green")
elseif velocity >= 50 and velocity < 75 then
v.BrickColor = BrickColor.new("Bright orange")
elseif velocity >= 75 and velocity < 100 then
v.BrickColor = BrickColor.new("Neon orange")
elseif velocity >= 100 and velocity < 500 then
v.BrickColor = BrickColor.new("Really red")
elseif velocity >= 500 then
v.BrickColor = BrickColor.new("Royal purple")
end
end
end
end
while wait(0.5) do -- depending on how many parts there are, you may want to do somewhere around 0.2-1
Reset()
end
you sure this is legal? haha. There is a minecraft server that has the same concept as your library, except almost every major news article is documented. Many countries like Germany have banned connections to the IP.
I’m gonna play that game models look sick
i know i already replied here about something else
but im currently making a police station for my game called Baconville
unfortunately it isn’t really finished yet, but i’m working on it
update:
DAY THREE - GENESIS ENEMY MODELS
This seems like a daily thing.
Today’s models are a bit less monstrous, because they aren’t monsters. Well, they are, and they condone the creation of monsters, but at least they’re subtle about it.
I promise tomorrow we’ll see more monsters / freaks / weirdos / humanoid things.
THE DOCTORS
One - Nurse.
Will throw needles at you, because you’re so scared of them you keep running away.
Two - Anaesthetist (i think i spelt that right)
The same person that knocks you out for your operations.
Three - Dermatologist (really likes the plague for some reason. they won’t stop talking about it’s effects on the human body and it’s honestly kind of weird.)
These are just three variants of the same enemy, and each of them will have special effects.
edit: needles/syringes are against community rules, the doctors will use flasks instead.
edit2: You will be able to tell when you will face these enemies in Genesis based on how easily you can describe them. at the start, you have the obvious scientists… patients… then the… uhhh… Sliced is a… ragged stabbed thing with many… sharp things on it… the Snared is a… what?? just wait until we get to the [REDACTED]
bonus
why the long face? (i didnt size the face decal properly)
Incorporating my violin into my music! This is an ocean/water themed track, so I tried to play in a way that imitates the rising and falling of the ocean’s waves.
There’s also a ton of atmosphere here that is more felt than heard.
Enjoy!
Its actually spelled anesthesiologist but anyways nice models
Looks a bit like Grand Theft Auto
extremely late reply, but it does glow a little bit in real life.
It uses a material called radium to make it glow in the dark.
It was also used in watches back then, but I don’t think they do as much anymore, due to the fact that radium is a radioactive metal.
If you looks up “radium girls,” you can see what it can do to the girls in the watch factories…
DONT WAKE HER UP
Don’t wake her up, or else…
This game is to not wake the patient up while you are looking for clues of her [REDATCED]. You are trying to find [REDACTED] for the police-force on her past history.
If she gets awaken she will…
looks pretty cool based on what I can see, but there is a lot I can’t.
Maybe make it a bit brighter? It’s overly dark
It’s supposed to be, it’s a horror game lol
Thought it was a GFX, lol.
characterssssssssssssssssssss