Well, that’s one of the examples of humans’ behaviors. They’ll do whatever they wanted to do as long it’ll make their life easier.
A QuadTree and OctTree system, I will probably use these in the future for a flock simulation script, and maybe even make a module out of it for Public (Depends how well it goes).
QuadTree
OctTree
Mmm, Burger King, my favorite
Do they get arrested? Or would that not be realistic?
Jeez, Bro, your building is cool
I’m not a builder, but I decided to try out building by recreating 2Fort from Team Fortress 2 in ROBLOX, and, behold, the fruits of my construction labors.
(2Forts - Roblox)
Holy sha-moly! I love it! 9.5/10! But the second image doesn’t look too good, for some reason, perhaps it’s due to the fact that you have outside driveway lights inside a building.
I know this might not seem like much at first if you guys have a bit of experience in this, since really all I did was interpolate the texture coordinates and multiplied them by my barycentric coordinates. But the cool thing here is this isn’t streamed in. These two textures are 100x100 and are stored as a JSON string in a module script. I generated that data from a tool I coded with help from png-js and nodejs’s file system. It can store as much textures as you want theoretically as long as the json string doesnt exceed 200kb (the mans is 112 kb and the waifu is 164kb)
this is still on one thread, no streaming. I get 20fps at 100x100 (image is 200x200) but also I have a really bad processor (2.7 ghz) so theoretically seeing as modern processors are like 4ghz it could probably get to 40 fps? Idk. Modulo spam check cheese is gone here btw and the biggest bottleneck here is changing the pixels color. As I type this out, i am thinking of an optimization to counteract this, maybe check if the color changed instead of constantly resetting all the colors to the waifu after each frame?
You can bunch the pixels up into groups with uigradient, 1 frame = roughly 8 pixels
Yea someone told me to use this resource for optimizing it. However I just did benchmarking and it turns out that it is only accountable for about 1/20th of the time of a frame [POC] Optimized Frame Image Rendering With UIGradients
My new works for my game
Portfolio: [Closed] Lrlxxd - Cheap Logo, GFX Designer and modeler - #18 by Electrosafari
nice pad, the city really looks better with interiors.
Past 3 years, I think I improved a lot in coding. I guess I don’t really need to focus on coding since I learnt it well. I’m currently trying to learn gfx. Here’s my render that I made few hours ago.