im gonna be working on more touhou scripts because its fun to make them
ive made 6 touhou scripts so far and below are two of them
dont mind the messy game i use tons of dummies to measure cframe differences for my welds
im gonna be working on more touhou scripts because its fun to make them
ive made 6 touhou scripts so far and below are two of them
dont mind the messy game i use tons of dummies to measure cframe differences for my welds
A* pathfinding Algorithm.
I’ll add heap, and stuff later.
I’m also working on a secret project that involves cars, that I’ll be able show here soon.
I’m working on a unique obby game that combines multiple game modes together all in one place. I’m hoping to release it sometime in March. Some previews of it so far:
A* algorithm, but with optimizations (Heap optimization, and dictionary search instead of linear search).
If you’re having a bad day, I spent my morning up to now working on a mac-10 model (7 hours), just for the power to cut off and now the file is corrupt and won’t work again. Was looking forward to texturing it. This was the last picture i have of it
(Had a lot more progress than in that picture)
We are currently working on a fully 2D Clicker game made out of UI elements. We’re making good progress and have recently introduced a Leaderboards feature which allows players to compete in 3 different categories!
Currently trying to decide if reworking my code to use Attributes will be worth it.
I’m working on a runway game and trying to learn how to script!
I am currently working on a pvp game! Hopefully it comes out before Feb! Very excited to be making a game and adding details to it!
I’m focusing on building an airport and an In Flight entertainment screen for my Airline group. Feel free to give feedback.
Making a game called “Ro-Spective” Riddle type game, with mechanics similar to Superliminal and Portal.
Just started working on it a few days ago and everythings going great so far!