What are you working on currently? (2021)

It was bright on my screen before I put it on the devforum. Idk what it did to the image. I guess I’ll have to brighten it again. Sorry about this.

No, putting a ton of time increases quality. Quality, not quantity. It takes a amazing gfx artist 30 minutes + to pose and hours configuring lighting and the background in blender, then spends an hour in photoshop. The higher quality the gfx the higher price of the commission.

Even at max brightness, it is incredibly hard to see. I recommend adding more lights.

On my screen it is fine, even at half brightness, idk what to do,. Also I turned it up in photopea as stated.

Turn up the brightness in an image editor? I turned it up all the way to max, and I could see it OK, but it’s still confusing for most people without a Mac or iPad, like me.

30 mins for one character??? I’ve watched people who make 500 bucks a month of GFX and it doesn’t take them that long unless it’s a Roblox boy rig. I don’t know who your talking to but I respect your opinion.

Not going to continue as when looking through cool creations the majority of high quality gfx take about that timeframe. This is gonna be my last reply.

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Currently Working On This Build Here😎:

96.5% Studio 3.5% Blender😎

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Is that Roblox Struggle? I saw an ad for it and it looks really similar

If it is nice game

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lol oops

IMG_3257
ad6810b04dcb3ca5e8edd5e3c779b6fcb2334334

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Does it have the 48 star US flag on purpose?

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I have no idea how parallel lua works, so this is running on a single thread. but I’ve managed to get this thing to run a solid 60 FPS up until you have a model that exceeds 200 polygons.

For example.
The linked sword .obj runs at 55 fps which consist of about 300 tris with 600 gui objects.

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Working on improvements on my game BloodLine, such as a execution system with different animations and executions for every single tool.


I’ll show Brass Knuckles execution for example [ Blood Warning. ]:

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Woah that looks smooth! The UI seems clunky but that probably has to do with the cropping/window size.

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Thanks, about the UI, I still need to improve the UI.

Perhaps with that slicing system i have written before, i can turn this into a some how simulator game??

What do you think? :slight_smile:

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do not watch under the age of 11
(im 14 tho)
nice.

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Thanks for the feedback.

Yes, I agree.

Textured my old Japanese Jumonji-spearhead Yari in Substance painter! It’s not quite done yet but this is what it looks like right now.




i am really sorry my kanji looks like it was drawn by a child

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This is when you find out the sword actually says “noodle.”

This looks fantastic, but I agree you could clean up the writing. Stark contrast to the crisp flower above it.

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