And I just started this construction a week ago and if I stay constant in its construction it will be complete in at least 2 or 3 months due to the size of the map.
That looks awesome! I like how you use other peopleās assets in your showcases without their permission, itās a good touch! Thank you hodicus, for taking so many of our assets without our permission! Keep up the stolen work!
Iāve been learning substance painter, and it really paid off!
(Mesh isnāt mine since these are for a commission, but these are all retextures I made in Substance painter. Iāve also optimized the mesh that I was given to work with myself in Blender 2.92.)
https://forum.crazyblox.games/t/basics-of-map-building-the-three-terrain-brothers-tutorial/41834
Another of these tutorials because why not
Just doing it so that newer map builders for FE2 would find it helpful
(And I know you guys may suggest me to post that here as an independent topic, but I donāt want to fall in trouble for using some plugins made by others and other stuff. Furthermore, not many people here are mid poly builders, so I guess less people may be benefited anyways)
It talks about this anyways
Which one do you prefer if youāre a mid poly builder like me?
ive been working on a badge walk and figuring out how to make some types of leader boards i have a time lb, account age lb, joins lb, and a badge counter lb
40 minutes to pose one character??? 5 minutes is WAYYY too quick but thatās just inefficient and if it takes that long your definetly doing something wrong imo.
Also I agree with the lighting, I would say thatās my biggest weakness, so thanks a lot for pointing that out, Iām glad iām not the only one that sees it.
I donāt see why it has too be done in blender though, I donāt really like that workflow, all I usually do is add a Hdri for even lighting and then a 3 point lighting setup with area lamps and then export to photopea for some more. I see what you mean though, Iāll definitly experiment with it! TY