What are you working on currently? (2021)

Working on the lighting of the Village i currently build. (Still have a long way to go!)

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I have just finished my Steam Train. It has taken me 2 months to make.

Please leave your opinions :slightly_smiling_face:

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um, this is just upptime showing api endpoints??

Yes, there’s an in-game API as well. That part is still in progress. :eyes:

The dashboard is just so the API can interact.

That’s incredible, I never knew you could do stuff like that on PowerPoint.

Did you use any plugins to build this impressive city?

i don’t use plugins just blocks and some meshes

Anyways @mfi0s, I don’t think there are such plugins, and if they did, they wouldn’t be of much help.

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Recently started work on my new game’s map!

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I am working on my UI skills and my game.

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Just updated Gun Fight :smiley:

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commissioner is wanting me to make lowpoly weapons with stylized textures, currently in the process of learning whilst working on his assets
:slight_smile:

First style (first attempts)

More Polished Style (hours later)

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Level design for Perilous Portals


https://i.gyazo.com/722a4287c26b05b9bdcafec421ddeede.mp4

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I’ve always wondered but can’t seem to figure it out, How do you get the whitish look around the edges of the blade?

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i hand drew and shaded everything

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Almost 2 months of hard work, but it has been worth it, and I love how the result is going, and also at last it is almost over, by the way, loved the scenes


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Potential front page game?

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I’m not too sure if it would be considered “small”, but I’ve been working on a game(s) (I have maps placed in games for reasons) that’s about using specific glitches associated to certain (mostly) transport type gears in order to get through obstacles designed with the glitches in mind (There’s also some gears in there that help compliment [“most” of] them like the Ghostwalker sword, Slateskin Potion, etc). I probably lost you with all of that so please allow me to show you what I mean but in a visual manner:

To be honest, despite the unique concept, I do not see this game ever reaching mainstream success (For quite a few reasons) but I’m alright with that, it’s pretty much a passion project (Specially so given that the game’s concept (glitch riding) is what keeps me around on this site nowadays); blah blah, self-defeating aside, if you’re interested in giving it a shot I will provide a link to the lobby and a link to most of the instructions (Yes, most of the instructions are separate from the main game due to Roblox moderation deleting my instructions one too many times), just leave me some feedback if you wish.

The game: Unintentional Mobility (Halted) - Roblox
The wall of tex- I-I mean… most of the instructions: TwitLonger — When you talk too much for Twitter

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So I was messing around writing a script that constructs a randomly generated tree based off of a few parameters… Looks like I didn’t get the recursive branching function quite right:

I ran the script via command line so I wasn’t able to stop the execution, but the result turned out pretty impressive (although a bit busy). The end result, after about 20 minutes to wait for the recursive function to terminate, was a tree composed of 124198 parts. Not quite the right resolution for porting to games, unless the entire game was watching a single tree construct from the ground up.

–East98

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Added more Buildings for my Village Build.

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What game is that for? It looks awesome.

1 Like