A small fishing village on an island is ready to take a look, feel free to explore the island, some areas are still under construction, which cannot be entered for now.
The video below is me removing a wall on the client side. Attempting to noclip.
Got around to forking and somewhat creating my own anticheat system. Completely serversided. Look at the output to see why I’m being rubberbanded.
Only thing I have yet to implement is moving parts. (FJ’s anticheat has this, but I’m working on creating my own)
This wouldn’t have been possible without FJ’s experimental anticheat. I suggest using it if you’re like me and don’t know anything about physics math.
Comparing to FJ’s anticheat, I managed to;
Have the anticheat all on one thread instead of cloning an anticheat script for every player. This really cut down on script activity and probably memory usage.
Stopped movement tracking on parts with no collision.
Removed multiple deprecated methods. Wasn’t needed but you never know when Roblox will stop using them.
Removed a few redundancies.
Thank you again FJ for releasing an amazing resource.
To be honest servers are usually kept VERY clean for optimal cooling and performance. Maybe a few cobwebs. If there was rust I would be very worried because wherever there is rust there is water.
I’m developing a complete theme park game without a bit of scipt.
Everything is driven by Roblox physics, not even a GUI or a loading screen code added, it’s absolutely scriptless.
Many steps ahead, music is not finished, I can’t decide which daypart would be the best (day or night) etc. Dozens of new ideas are in line, but finally, I’ve published it today.
I really wonder if anyone is interested in such an experience, making Roblox physics objects are a great fun
Now the next step is a single-player “showdown” version where some tools will be available and the tricky objects / hinges / joints will be visible or semi-visible.
I know this is a super late response, but I feel like it depends on the theme of the map. For example when I make caves and there’s no grass or anything I prefer part terrain. However when its a theme such as grasslands or something like that I prefer Advanced. Another thing you need to keep in mind is if its a cliff that’s going to be climbable from for example ramps. It would be super annoying to have the advanced terrain for that as well.
Edit:
Here is an example of what I meant with the ramps… This is just part of a map I’m making for my new game.