Hello there!
I recently modeled a commercial aircraft based on A320neo using Blender, and (re)textured it. And it is fully rigged now (working flaps, spoilers, gear, etc.)!
These are a couple demos of the evacuation slides (sorry for the low res ). I had already made a slide prototype earlier this year, but the new system is roughly 3 zillion times more efficient!
All of my previous models are drivable. Why should this one be an exception?
Havent posted in a while since I was trying out blender. But here is a update from the map Oni Alpha Site of halo 3 odst that I am remaking in roblox. (working on it since 2018)
I started working on the elevator shaft first with parts but because of my experience I gained with blender I figured that it would be better to make this in blender.
I’ve been working on studio for a while, just wasn’t really showing the progress of what was I doing so far.
But something’s better than nothing, at least.
Anyways :V
made in 1 hour
i’m over halfway done now, and it’s finally getting to the point where i can do massive portions of each part of the map in a single day without exhausting myself. perhaps i could finish this in the next month, after nearly 10 months of work off and on
i’m really excited because after i finish the terrain i can finally do fun worldbuilding-type things with this that isn’t just copying a reference and plotting stuff on a grid