Hibachi restaurant I started working on not too long ago because I got bored. It’s coming along well. I am a newer builder, so I am really proud of this so far.
If you are curious what the strange floating blocks with unions are, they are actually hoods, common in restaurant hibachi grills. I plan for them to be towards the ceiling, once I make that. Any and all feedback is appreciated.
Hello there!
I recently modeled a commercial aircraft based on A320neo using Blender, and (re)textured it. And it is fully rigged now (working flaps, spoilers, gear, etc.)!
These are a couple demos of the evacuation slides (sorry for the low res ). I had already made a slide prototype earlier this year, but the new system is roughly 3 zillion times more efficient!
All of my previous models are drivable. Why should this one be an exception?
Here’s some simple UI for flight attendants:
Havent posted in a while since I was trying out blender. But here is a update from the map Oni Alpha Site of halo 3 odst that I am remaking in roblox. (working on it since 2018)
I started working on the elevator shaft first with parts but because of my experience I gained with blender I figured that it would be better to make this in blender.
I’ve been working on studio for a while, just wasn’t really showing the progress of what was I doing so far.
But something’s better than nothing, at least.
Anyways :V
made in 1 hour
Multi-Rifle
The legs would have vertical grain. Inset them a little more too, to benefit from natural shading. Looks great!
first screenshot (one of the last posts from WAYWOC 2020)
current progress:
i’m over halfway done now, and it’s finally getting to the point where i can do massive portions of each part of the map in a single day without exhausting myself. perhaps i could finish this in the next month, after nearly 10 months of work off and on
i’m really excited because after i finish the terrain i can finally do fun worldbuilding-type things with this that isn’t just copying a reference and plotting stuff on a grid
I am doing art because I am a bored artist with random inspiration from things that should no be inspiring
Image:
You should increase contrast and shadows
I added some saturation, increased contrast, and played around with curves, see the difference it makes?
Random keylimba thing I made, it sounds cool at the end
I used my CCDIK module and @iGottic procedural animation method. I guess I’ll open source it since the one for R15 is open sourced as well.
Never in my life have I ever seen such a realistic gun model and texture