You guys can comment what you like on my seperate post here so you dont get flagged on this one.
Rimuru Anime GFX - Help and Feedback / Cool Creations - DevForum | Roblox
Anime gfx!!!
You guys can comment what you like on my seperate post here so you dont get flagged on this one.
Rimuru Anime GFX - Help and Feedback / Cool Creations - DevForum | Roblox
Anime gfx!!!
M1A1 Thompson with drum mag (practicing modeling and animation)
Honestly, I might just ditch programming soon if I wanted to, especially since I’m having lots of fun learning 3D modeling and animation.
'20s or '30s track car. It was really hard to make, I suck at blender. I’m pretty proud of how it turned out.
I finally made the smoothest(?) 2D physics engine for roblox
Open sourcing soon.
I’m currently working on Just a Normal Baseplate - Roblox
It’s a fast-pace, classic fighting game with a twist…
more progress on my map. i’ve gotten to the point where i can do an entire layer in one day without exhausting myself since there’s so little land (it’s just the tips of mountains at this point)
this is all i have left to do. i’m very excited to get this over with
Not sure if I’ve posted this before, but here are some work-in-progress images of my caplock muskets. Unfortunately haven’t textured them because I’m still working on the top musket, which has a rifled barrel.
I made an Input component! I still want to make tab switch functionality, not now tho it’s work for future me.
Just to give some insight, this was all the code needed for the above video.
Made with Fusion
VR-ready reflex sight system
finally done with this. it looks really pretty in the morning
onto more interesting things with this map
Making some solid progress on a new UGC concept of mine. Optimizing it and keeping it below the UGC maximum vert-count limit was a little bit of a challenge, but I was able to overcome it.
You are an epic developer i will wait for this game
Finished a Kar98k (Karabiner 98k) model yesterday and ported it over today. Now I’m going to start animating this.
EDIT: Just finished animations for it too. This is a separate test animation showing all of the animations together.
Ignore any weird behaviours with the animation, Bezier curves act a bit strange when rapidly changing. The animations separately do not display these behaviours.
https://cdn.discordapp.com/attachments/760979985291935774/890322487278206986/S6eADlPe9X.mp4
So basically, I found a way to basically reduce lag while making lightsabers. Instead of using lag emitters, you could easily replace them with a cell shaded mesh. You’ll get more or less the same effect but at a better performance.