I have no words for this. I hope my potatoe computer can handle this graphic level lol
update: still working on the school right now. here’s some of my progress:
might make another reply if i’m finished making the school
The day you stop making gmod stuff will be the day pigs fly.
i finished the main borders (which aren’t that interesting so i won’t show them)
but i also finished my first city today, getting the layout right required a lot of fiddling around with google earth but i found a relatively easy method.
the aerial view looks cool imo, but it isn’t that impressive from the ground due to the level of detail. however, i have high hopes for cities to come that have taller buildings
edit: alternate view that i thought looked nice
It’s not gmod stuff though, it’s half-life 2 lol.
Bogos Binted ?
In all seriousness, this is the second sculpt iv’e ever made in my entire life. Any feedback?
Made a decent-looking compass for a friend’s game! I modeled it in Blender and textured most of it in Substance Painter.
Here’s how the model looks in Substance Painter (without the compass arrow because I didn’t texture that in Substance):
Here’s how it looks in Blender:
Finally, here’s how it looks in Studio:
Thanks makes sense, I just struggle with implementing stuff like that into roblox because every tutorial is python.
among us archimedes
too damn long
The modelling process for SW is much longer and arduous for surface modelling and then there’s the extra pain of spending an eternity cleaning up the mesh topology by hand (the original exported mesh from SW was 44k tris). Then there’s the extra torture of UV-unwrapping.
that’s nice. ironically, this honestly doesn’t even look like it was made from roblox. how long did it take you to make this?
Thanks! this took about 8 hours, i’m currently trying to reduce the triangle count on the model for exporting into studio!
God man, be extra proud of your work.