What are you working on currently? (2021)

Hey, I would like to download fusion, but its very weird… the website I mean, when I want to download

U must use R15 character with some accessories or skinned meshes.

Lower depth of feild. Player can’t enjoy the scenery.

Doing a Voice Acting for Upcoming Experience on Roblox Base on Toy Story The Movie.


Stay Tune, I might Show some Sneak Peeks. :eyes:

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working on like a mid-poly town for a client



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Making a 3d model of my fender stratocaster.

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did you know they add more detailed noise layers on top of that to make the terrain look more realistic?

when barney finally gets to have that beer with gordan


i added barney as a npc that can talk

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Yes. As stated in my post, Minecraft uses wormholes and other algorithms. It’s a very rudimentary resource but a great example of noise for new learners.

nah

this post needs enough chars

Started my second build ever, just trying to get better :slightly_smiling_face:

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Progressing in my adventure game for my group (:


image

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Creating a tutorial for ECS-Lua documentation on how to make this little Pong game

Summary

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Modelling away

Portfolio: https://thulicore.artstation.com/

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I made some progress on my second build :smiley:

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Baseplate - Roblox Studio 10_21_2021 8_26_38 PM (2)
Baseplate - Roblox Studio 10_21_2021 8_26_47 PM (2)

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I made a really basic angel. (just for some fun) Practicing 3D modelling as usual
angelmodel1
its super basic. I like making basic stuff.

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I made this really basic game called zapping simulator.
here’s the link


:slightly_smiling_face:sorry its a bit blurry.
New updates every week.
be sure to check it out!

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I am so proud of it… 8-10 Hours of work are nearly done! (And yes, i know that there is no door. I will add it later) :slightly_smiling_face: (This is my second build btw!)

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hi
back w very good progress on my side project

  • finished dair, which means all unarmed aerials and regular light attacks done (nlight, slight, dlight, nair, sair, dair) [ heavy attacks next ]

  • made nair look way better, connecting a hit now moves your player in the direction of each kick

  • made dummy physics very smooth

  • landing a hit now moves the player in the right position and keeps them there very smoothly now (was jarred before)

  • BOUNCE PHYSICS ADDED TO KNOCKBACK

    • going to enable people to do some NASTY combos
  • hitting someone while they’re ragdolled now works correctly, it unragdolls them and brings them back to regular stun (again for combos)

made everything in general look cleaner, prolly forgot to list some stuff i did here but whatever

video (excuse me being trash and missing everything @ the end):

also rn knockback values are just demo values to see how it goes w everything else theyre not adjusted at all yet

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