What are you working on currently? (2021)

I am working on a game called FutureMania
here’s some photos and the link (please check it out, thanks)


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Many behind the scene updates, some huge!

  • Guest programmer, been a great source of inspiration and hope! Haven’t gotten any of this code into the game, but it’s looking great!
  • All my gameplay ideas for launch all out on the table. It actually flows together nicely! I wasn’t expecting that! It won’t feel like 8 little games smashed together.
  • GUI… I hate the limited graphics of GUI… But devforum saved the day! By mimicking a FPS, I created a GUI that has all the rendering capacity of Workspace!
  • Combat code debugging festival! 1 full day hammering out every last bug in my combat code.
  • Second key structure created, and lots of less important assets.
  • Most importantly, I have begun rebuilding my startercharacter! With 6 months more experience under my belt, I felt it was time to retire version 2.

Version 2:

Early version 3:

And it’s a new version, so with new versions come new features! First time ever, I have an unarmored version (using normal mapping to make low poly look high poly). And caught up to today, I have learned how to do this with a single button. Feels fantastic!


Small loss in detail, huge gains for my game!

And thanks for putting up with my long post. New building!

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whos excited for the holidays? :christmas_tree: made a little elf hat this week. i think it would look awesome in other colors

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Working on a military base/fort. This is the killhouse.

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I swear, this thread just feels like a place for people to flex their creations and get traction for their games nowadays. (half complaining, there really is some genuinely amazing things here though.)

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I don’t follow. What does that have to do with what I posted?

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Omg I’m so sorry, didn’t mean for that to be a reply to your creation. Unrelated, but I did think it was cool though, keep up the good work!

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Are you little boxes supposed to look soft?

The box looks soft, not metallic.

image

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Better late than never!

Spent that last 2 days putting the new UIStroke object to work! So here’s a small peek at what I’ve done with it. (Text clipping was intended)

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He’s saying that it doesn’t look metallic though.
IMO It’s too rough and definitely needs to be more reflective.
PBR textures are there for a reason, use em!
https://www.cgbookcase.com/textures

Edit; Altough if your using <20 parts for optimization, (which is is arguable if <100 part models affect performance that much) then I would just use the colormaps.
Edit2; Apologies if I’m coming off as pretentious by the way.

Hi, I’m a owner of bcrab (a development studio) working on our current game called household. Household is a roleplay game where you can become a police officer and capture bandits, cook the best dishes and more. Expand your imagination with customizable house builds and indulging outfits & accessories. Explore and find treasures by taking up on adventurous quests.


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I don’t want to use PBR textures, especially when the container is not a mesh and I will need to manually tile mesh parts which is a pain. Using one mesh part as the container and putting PBR in that would not look good.

It’s fine rough as it is rn

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Currently working on a canyon showcase.
the textures need some work tho

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It’s an effect called Depth of Field, it blurs the background/foreground to help direct focus or can be used as a stylistic choice.

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shoiney

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Looks like a low poly version of the Portal radio! I love it.

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Just a little obby that took me about a week to build

https://www.roblox.com/games/6821515434/the-impossible-obby

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I am aware. I just wanted to put it in the simplest terms possible, but thanks.

:eyes:





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