I swear, this thread just feels like a place for people to flex their creations and get traction for their games nowadays. (half complaining, there really is some genuinely amazing things here though.)
I don’t follow. What does that have to do with what I posted?
Omg I’m so sorry, didn’t mean for that to be a reply to your creation. Unrelated, but I did think it was cool though, keep up the good work!
Are you little boxes supposed to look soft?
The box looks soft, not metallic.
Better late than never!
Spent that last 2 days putting the new UIStroke object to work! So here’s a small peek at what I’ve done with it. (Text clipping was intended)
He’s saying that it doesn’t look metallic though.
IMO It’s too rough and definitely needs to be more reflective.
PBR textures are there for a reason, use em!
https://www.cgbookcase.com/textures
Edit; Altough if your using <20 parts for optimization, (which is is arguable if <100 part models affect performance that much) then I would just use the colormaps.
Edit2; Apologies if I’m coming off as pretentious by the way.
Hi, I’m a owner of bcrab (a development studio) working on our current game called household. Household is a roleplay game where you can become a police officer and capture bandits, cook the best dishes and more. Expand your imagination with customizable house builds and indulging outfits & accessories. Explore and find treasures by taking up on adventurous quests.
I don’t want to use PBR textures, especially when the container is not a mesh and I will need to manually tile mesh parts which is a pain. Using one mesh part as the container and putting PBR in that would not look good.
It’s fine rough as it is rn
It’s an effect called Depth of Field, it blurs the background/foreground to help direct focus or can be used as a stylistic choice.
Looks like a low poly version of the Portal radio! I love it.
Just a little obby that took me about a week to build
I am aware. I just wanted to put it in the simplest terms possible, but thanks.
Im currently working on an Railway project. Still heavy WIP. For more information contact me.
Except that isn’t a good method for larger games as humanoids are super laggy when you have a ton of them in a single game, We’ll just have to wait it out till Roblox releases a more suitable method such as the MaterialService update.