they don’t need to do what famous people do
Actually it would look cool with them
The grass dont look bumpy. Is u not having good normals for them
I personally disagree - If they’re going for a minecraft scene it would look better w/o them. Minecraft doesn’t have PBR Textures.
Just be aware of copyright stuff by the way. Also aren’t PBR materials still in open beta?
Hi. This morning I created a little demo for my Ecs!
Link: https://www.roblox.com/games/8123085895/Chaos-Equation
Ecs: https://github.com/HawDevelopment/River
Source code: https://github.com/HawDevelopment/ChaosRBX
Copyright for what exactly?
FOR THE TEXTURES
I’m using a free texture pack called Bare Bones, which is supposed to mimic the textures used in Minecraft promotional material.
FOR THE MATERIAL ITSELF
Making a Minecraft animation isn’t illegal nor does it violate copyright laws. Other animators like Blue Monkey and Element animation have their channels dedicated to only Minecraft content and they are not in violation of copyright.
Can you stop asking to work with EVERYONE? It is obvious there is pbr on the blocks, please stop fussing about it.
Nice I didn’t know people would use my gun sheathe sound (the one you used twice)
But those animations are clickbait and horrible. The skinned mesh rigs look terrible, same with the old lego movies (not the new lego movie with realistic joints).
I was working on doors for an upcoming game, and realized there was no good public resource for tweening PVInstances around their pivot points. Whipped up a small utility in a few minutes, and I was good to go. Don’t need anything more than this for now, but I could always expand it into a proper PivotTween
object later.
Obby devlog 2!
its been like 2 weeks. sheesh
anyway, like a week ago i finished an idea of what the obby should look like
and today i tried making a prototype of what an obby floor would look like
its still kinda rough (ill need to add height variation and more platforms/floor) but for a random 1-week old concept, hell yeah
like obbies? follow me and ill blast you with some
Mojang gets their animations from a seperate company, by the way.
I actually have something Roblox related to share (nice!)
Here is the first frame of the devforum animation I am making (as a Christmas gift)
Yes but obviously Mojang choses how their assets are portrayed.
I built custom Roblox Instances inside of Roblox. With the help of metatables, I created an easy way to forge classes, then instantiate them to make an #Instances, which have features such as inheritance, events, locked properties, property detection, property firing, property updating, and property raw setting. I simply got sick of using regular OOP with module scripts and having repetitive functions for updating properties.