I actually have something Roblox related to share (nice!)
Here is the first frame of the devforum animation I am making (as a Christmas gift)
I actually have something Roblox related to share (nice!)
Here is the first frame of the devforum animation I am making (as a Christmas gift)
Yes but obviously Mojang choses how their assets are portrayed.
I built custom Roblox Instances inside of Roblox. With the help of metatables, I created an easy way to forge classes, then instantiate them to make an #Instances, which have features such as inheritance, events, locked properties, property detection, property firing, property updating, and property raw setting. I simply got sick of using regular OOP with module scripts and having repetitive functions for updating properties.
I have nothing else to say, it great
Goodluck!
also ur game is cool
Maybe I spoke too soon, I’ve come a long way since then!
Map still lacks more detailing and interiors, but I think it’s looking pretty good now.
I am working on a procedural terrain generator in
2D. Playable alpha will be out soon you can see more of it here:
Maybe there will be a simplified open source version of it.
Script by @lollllbox7
Guis and Models by @lollllbox
I said I didn’t need anything more for now. I lied.
Introducing… PivotTween! A module that makes tweening PVInstances easy! No documentation yet, but it’s as simple as
local PVTween = PivotTween.new(PVInstance, TweenInfo, GoalCFrame)
PVTween:Play()
I love this mod, will use it eventually!
It looks awesome! What’d you use to make the pictures, I need to make a thumbnail for my FPS game, thanks!
No idea, perhaps because of the updates, that if you are an observer, you will find the changes, whether large or small, in the images, obviously comparing them lol
I used the line tool in a program called paint.net, as well as a drop shadow plugin for it.
(ignore the hyperlink, if you want the program here’s the actual website: getpaint.net