I thought it would be a fun challenge to see if I could recreate the procedural terrain generation of the roblox game Eclipsis by FFTL for fun using the procedural generation “framework” I’ve created, since I think their terrain is cool and will pose a good challenge for me, since I like making procedurally generated things.
Got the basic shape down aswell as a small terrain feature added, aswell as a depth first search algorithm for island detection, which will be used for more features for the terrain in the future.
Editing this post afterwards because I just ran into a hilarious bug that occurs when I abort terrain generation before its done… island detection completely freaks out