I can answer the skinned mesh question, That will be a yes. At the beginning of the video before he equips the flashlight you can see the arm smoothly moves to be in a holding animation.
Edit: He also said it was a space horror experiment
I can answer the skinned mesh question, That will be a yes. At the beginning of the video before he equips the flashlight you can see the arm smoothly moves to be in a holding animation.
Edit: He also said it was a space horror experiment
Just finished my own tree generator! Can generate many types of trees given i configure them correctly. I plan on adding more to this like more leaf placements and possibly different branch types that stick out.
Oh boy this is making me to excited
Once those glory kills are added we are gonna have some fun
Basic low poly water for my pirate game:
yea some rig in blender and animation makes results like this, liked it!
Some people do it in Blender as Bones are extremely optimised. I will not be doing this myself as it’s a hassle but it’s a good optimisation for grid use cases like this.
I am working on a possible game with anime aspects. Hope it succeeds honestly but you never know. Happy Sunday!
oh ok thanks for informing
I’m currently working on an admin panel for my game!
Currently working on a sword fighting game, with some SFOTH swords as skins!
Jojo Poses Animation for animation practice
This can be count as my first blender animation.
Is this a massive spritesheet or something??
This shows that doing videos without the VideoFrame are possible
Working on a turn based RPG similar to games like Shin Megami Tensei and Final Fantasy. Here’s a screenshot from the game in its current state:
whoa, cant wait for this game! please show more sneak peek when you can. i liked it!
No spritesheets, it’s all rendered by code with a lot of optimization tricks.