All I can say is doing color would be pretty difficult. I barely managed getting just 8 shades of gray using numerous compression methods. Without getting into super complicated video compression algorithms, adding true color would increase the data size exponentially. (That bad apple demo alone was 30mb, 1.3gb without compression)
No need of tutorials - Blender is super intuitive!
Almost 4 hours and over 84k tris is way too much for a simple model though, there’s a lot to learn yet! Hopefully one day I’ll be able to make cool models like those you post here.
I’m currently working on making some cool 3D models, just finished up a hat and a sword!
i will say, im new to creating models for Roblox but it seems its exactly the same way as Unity in a way. I use Blender 2.79 as the latest version of Blender breaks my laptop.
Have posted before my three house builds but I just finished my fourth! This one is modern and highly realistic, extremely proud of this one, my best build so far :
Turn based combat system which I’ve optimized to the extreme. I’ll be making it so that the damage indicators are damage amounts are rounded a bit to remove the decimals. The weapons have damage values + base damage values and can be picked up and swapped with your current weapon along with them being on your back. I’ll be refining it to the extreme but since it’s ready to go in a basic form I’ll start working on the home town in my RPG.
Latest Video on the Combat System:
I’m very happy with how efficient to use and to update I created it.