What are you working on currently? (2021)

Finished a global library system for Astromakers. it lets players publish their machines to the library and other players can download and modify them however they want

https://streamable.com/2vqqeo

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Cool human mousetrap.

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Vr dev progress

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Is that Roblox? If yes wow it looks amazing!

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Been learning to animate in Blender for a potential FPS

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damn that’s pretty nice but I think the mag is clipping at the end of the animation

Just having fun with different splines, in this case Hermite and Catmull-Rom splines. I intend to make a module with a collection of different splines to be used for trajectories / curve fitting / camera animations / npc movement.

Here’s a video of a set of control points being made, then the interpolation. It’s not really so clear what the difference is on this scale but there’s a red and white trail, white being Hermite and red being Catmull-Rom, Catmull-Rom is more performance friendly:

Edit: I also re-wrote the Catmull-Rom Matrix so it now uses tension:
A 3.5 tension:

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Working on a top-down zombie shooter, with @Siren10.

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Won’t there be issues with people making inappropriate machines?
Congrats though.

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This reminds me of a flash game but I forgot its name

I am also reminded of a flash game that we may be the same you’re thinking about. I believe It’s from Y8?

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Yes! I remember the one im thinking about was called Zombie To Shoot on twoplayergames

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best girl

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It’s the flashgame series Boxhead zombies

Idk why its name different but yeah




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Same, it reminds me of a game called Boxhead
ogr3qjfiyq111

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Not as high quality as my other games but I definitely had fun making this one! :­)
Classic Roblox game with pets and trails available:



Thanks to @GamersInternational for the UI and @LuaBearyGood for the pet models. Also thanks to @RobloxTitan4223 for some artwork and the trowel script. I did the script work and build work (which explains why the builds are trash :­P)

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Looks amazing, can’t wait to play it!

Also portal pro-tip, if you haven’t already, offset the camera for the viewport by the distance the player is from the portal to keep the perspective straight from all angles

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