I got you fam.
I would suggest decreasing the amount the bricks are rotated and making some poke out a small amount.
I got you fam.
I would suggest decreasing the amount the bricks are rotated and making some poke out a small amount.
Working on a Stock market simulator called StockRise
Releasing to Beta on Friday, been a really fun last couple of months creating the UI and creating the code.
Gotten great testers to help me fix a lot of bugs too.
I’ve been modelling more recently for practice, to build up my portfolio and to apply for UGC at some point!
My most recent creation: Lantern Necklace
As part of a plague doctor set:
Yeah, I’ll message you the link.
I wish I had your skills. Great work, honestly.
Can I short gamestop
Looks good
Thanks for the advice!
I’m having trouble with what to do with the actual main part of the build though…
.roblox add tori shape
The main part of the build looks off. I woumd suggest just having a brick with two wedges instead.
@Crazedbrick1, The main shape? I’m meaning it to be kind of crumbly and odd shaped, like a shack or an abandoned cottage you’d find in the middle of a swamp.
Thanks though, I’ll try it.
let’s move into PMs
https://cdn.discordapp.com/attachments/673763813366956053/812004194457878598/2021-02-18_11-52-58.mp4
Door opening/closing mechanics
Warning: The floor may catch on fire.
First has an overall great UI design and look to it. But the Minimal (third) one is my fav. Gets the point across, looks sleek, and doesn’t get in the way.
New UI animations:
Made a “stats bar” that fits in with the topbar. It shows what biome you’re in and how many tickets you have.
The terrain was made through blender right?
Temporarily removed
Tec 9 and glock for a game, made time ago but was officially leaked so i’m allowed to post it here