That looks very similar to orange451’s Gun Testing. Does this game use the same engine/framework as Gun Testing does?
EDIT: This is very disgusting of you, that you actually just ripped it straight from the game it claimed it as yours.
That looks very similar to orange451’s Gun Testing. Does this game use the same engine/framework as Gun Testing does?
EDIT: This is very disgusting of you, that you actually just ripped it straight from the game it claimed it as yours.
From what i can tell it IS gun testing, just cropped to remove the text. Yikes, guys.
testing both proximityprompts and humanoiddescription at once! there’s no scripts inside the shirts themselves and it’s really simple to swap stuff out without having to check if something is already there or not etc, overall pretty cool features
one thing that’s pretty lame is that humanoiddescription wants actual shirts not image ids so you can’t have custom shirts available to put on ingame if you can’t actually upload shirts
Me and @WakeTheTyrant are working on a game called Clicker Paradise!
Here is the Spring Map we made:
Check it out!
Click Here
Destruction + Rescue
And this will all be imported into Roblox Studio correct?
It IS made in Studio. But as of yesterday, the project has been scrapped due to complications, and I’m moving on to something else.
Honestly, if you’re able to make cinematic cutscenes let me know since we plan to make a fully voiced singleplayer storyline mode for our Attack on Titan project.
That’s sick, do you use future lighting or shadowmap/voxel
I’m working on a fighting game with my friend.
So far all I have is 3 weapons (Scythe, Katana/Sword, and Mace) 2 with 3 sounds and 1 with 2.
He’s using Future. You can tell because the local lights are casting shadows and have specular highlights.
Working on a build called “Fantasy Gardens”, it is 35% done
its cool, how did you do it tho?
Pre-made mesh, replace it with a broken replica a few frames before impact.