messing around with lighting
That’s sick, do you use future lighting or shadowmap/voxel
hope I finish this project by Summer for my portfolio! (Nowhere near done don’t judge yet + I hate Roblox Terrain!!)
I’m working on a fighting game with my friend.
So far all I have is 3 weapons (Scythe, Katana/Sword, and Mace) 2 with 3 sounds and 1 with 2.
He’s using Future. You can tell because the local lights are casting shadows and have specular highlights.
Working on a build called “Fantasy Gardens”, it is 35% done
Inspo
its cool, how did you do it tho?
Pre-made mesh, replace it with a broken replica a few frames before impact.
Just started sculpting today.
Turns out adding eyes makes it look 100x worse.
rip bozo, he got snapped
you prob should make the metal mesh an image instead or the part count gonna be super high
i’m currently working on finding a solution for a problem i have in blender so i can finish my donut if you want to find out more about my problem check this post out.
That’s amazing, looks incredible.
Dont know if this counts because its something ive been working on for a few days when i get bored but:
edit: stop liking this it sucks compared to the new engine
Recently, I’ve been jumping between trying to work on a game by myself, realizing I don’t have the time or effort to build maps, and then trying to find small projects to contribute scripts to. Small ones, because I’ve got limited experience with Lua and it’s less responsibility on my shoulders if it isn’t a huge project.